![]() There are already plenty of spots that are bangable in CSGO, and I can't imagine nearly every surface in de_nuke being spammable being fun. I have no problems with wallbang in CSGO right now, or that you actually have to face down your opponent in an aim duel rather than spamming him through two to three feet of brick. ![]() Honestly, I'm on the fence as far as increasing wallbanging is concerned, but I'm leaning more towards keeping it as-is. With peeker's advantage and heightened wallbanging at your disposal, I'm not sure it would be the best change for the metagame. Wallbanging obvious defender spots on top of peeker's e what I'm saying? I'm aware that it works for the defender just as much, but you are usually far more static as a defender. One of the aspects of wallbanging I think a lot of people are missing when they think back to 1.6 is that 1.6 didn't have peeker's advantage present in the metagame like GO does. Nothing serious, short stream Sunday vibes. ⚠️ never late ⚠️ not fat ⚠️ VERY LITTLE !M. ![]() 3,373 WeAreTheVRįiReLEAGUE Argentina 2023 - PLAYOFFS - Roa. ![]() Rerun: Melhores Jogos do Brasil! - !Sortei. Gaming gaming gaming gaming gaming gaming 4,781 ropz Subreddit Rules Message Moderators Official CS:GO Blog Discord
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